(资料图片仅供参考)
随着人工智能技术的不断发展,阿里体育等IT大厂,推出的“乐动力”、“天天跳绳”AI运动APP,让云上运动会、线上运动会、健身打卡、AI体育指导等概念空前火热。那么,能否将这些在APP成功应用的场景搬上小程序,分享这些概念的红利呢?本系列文章就带您一步一步从零开始开发一个AI运动小程序,本系列文章将使用“云智AI运动识别小程序插件”,请先行在微信服务市场或官网了解详情。
如图所示,俯卧撑
有卧和撑两个动作姿态组成,从卧到撑或者撑到卧,为一个动作,即计数加1;因此我们分别构建这两个姿态的识别规则,查测到卧撑
或撑卧
的组合计数加1,便可以完成俯卧撑
的检测数。
【撑】:如上图所示的动作1“撑”姿态,我们看到整个身体躯干绷直,双手绷直撑起,手臂与腰部夹角大约80度左右,所以我们构建出以下几个检测规则进行检测:
{ name: "撑状态检查", calc: "$and", rules: [{ name: "手臂垂直撑起", calc: "$or", rules: [{ name: "左手臂垂直", calc: "vertical", upperKey: "left_shoulder", centerKey: "left_elbow", lowerKey: "left_wrist", offset: 20 }, { name: "右手臂垂直", calc: "vertical", upperKey: "right_shoulder", centerKey: "right_elbow", lowerKey: "right_wrist", offset: 20 }] }, { name: "手臂与腰部垂直", calc: "$or", rules: [{ name: "左手臂与腰齐垂直", calc: "match-angle", angleKey: "left_shoulder", secondKey: "left_elbow", thirdKey: "left_hip", angle: 90, offset: 25 }, { name: "右手臂与腰齐垂直", calc: "match-angle", angleKey: "right_shoulder", secondKey: "right_elbow", thirdKey: "right_hip", angle: 90, offset: 25 }] }, { name: "腿部绷直", calc: "$or", rules: [{ name: "左腿绷直", calc: "match-angle", angleKey: "left_knee", secondKey: "left_ankle", thirdKey: "left_hip", angle: 160, offset: 20 }, { name: "右腿绷直", calc: "match-angle", angleKey: "right_knee", secondKey: "right_ankle", thirdKey: "rgight_hip", angle: 160, offset: 20 }] }]};
【卧】:接下来我们继续看第二个分解动作卧,如上图所示的动作2“卧”姿态,我们看到整个身体躯干也是绷直的,手臂弯曲成约90度,胳膊与腰部齐平,所以我们构建出以下检测规则进行识别:
{ name: "卧动作检查", calc: "$and", rules: [{ name: "躯干卧倒状态", calc: "lie", offset: 30 }, { name: "手臂弯曲检查", calc: "$or", rules: [{ name: "左手臂弯曲状态", calc: "match-angle", angleKey: "left_elbow", secondKey: "left_shoulder", thirdKey: "left_wrist", angle: 115, offset: 15 }, { name: "右手臂弯曲状态", calc: "match-angle", angleKey: "right_elbow", secondKey: "right_shoulder", thirdKey: "right_wrist", angle: 115, offset: 15 }] }, { name: "手臂与腰齐平查", calc: "$or", rules: [{ name: "左手臂与腰齐平查", calc: "match-angle", angleKey: "left_shoulder", secondKey: "left_elbow", thirdKey: "left_hip", angle: 35, offset: 15 }, { name: "右手臂与腰齐平查", calc: "match-angle", angleKey: "right_shoulder", secondKey: "right_elbow", thirdKey: "right_hip", angle: 35, offset: 15 }] }]}
到这,我们就把运动检测规则编写好了,规则同时考虑了左、右侧入镜的问题。
实现运动分析器,我们需要继承扩展sports.SportBase
抽象类,该类已经为您实现了基本的计时、计数能力,您只要重写pushing
方法,在此方法调用calc.Calculator
计算器进行规则计算,通过则调用计时计数即可,代码如下:
pushing(body) { if (utils.isNone(body)) return; //卧 if (this._calculator.calculating(body, this.rules.liePose)) { this.stateTran = 1; return; } //撑 if (!this._calculator.calculating(body, this.rules.upPose) || this.stateTran !== 1) return; this.stateTran = -1; this.countTimes(); this.emitTick(); //触发计数 }
以上便是俯卧撑
运动的分析器的适配过程,当然还可以使用姿态相似度
能力进行动作识别,效率相对会更高些,详情请参考前面的相似度使用章节及API文档。
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